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INFO Crime Professions • Development Roadmap

Streetz of Los Santos

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Development Roadmap
Start Date: 23/04/2024


(Lead Developer) Shabo wrote said:
What's up homies. I am going to start coding the Crime Professions today. Of course we will also develop other things at the same time, but we are officially starting to develop Crime Professions from today.

We are going to start with the Drug Runner Crime Professions:
The Drug Runner is someone who focuses on selling drugs in wholesale. If you are a drug runner then you are like Keefe D or Freeway Ricky . You don't deal on the streets but you bring in large amount of drugs through your contacts.

You will have a main contact that is always available, however, you will only receive small amounts of drugs through this contact. If you want more than the regular small amount, then you need to acquire a NPC Plug. This is where another Crime Profession enters the stage; The Organizer, but more on this role later.

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Crime Professions Concept Preview

Crime Profession Description said:
  • Smuggles drugs into the city.
  • Knows how to combine drugs such as weed and cocaine to a primo.
  • Can import large amounts of drugs to the state through NPC factions.
  • Can open a trap house.

Level 1
Smuggle Weed, and detect fake drugs.

Level 2
Smuggle cocaine.

Level 3
Open a trap house that the drug runner fills with drugs that get sold over time.




Who will the Drug Runner roleplay with?
Drugs will have 3 points to sell to:
★ NPC Plugs

NPC Plugs might demand a certain drug at a specific amount from the player. Let's say a player needs to import 10 ak47s from a NPC plug, but the NPC Plug wants 100 Cocaine as payment. The player then needs to find these 100 cocaine from somewhere. This situation creates a roleplay situation. Who can get us 100 Cocaine? The Drug Runner!

★ Players

All drugs give some benefits. These are subject to change and will be discussed later on the forums. However, all drugs will give a good boost in Fear & Respect points, making them a great way to gain influence in turfs. This market has always been weak in roleplay servers and very forced, however it will of course still exist.

★ Turf System

The benefit of being an official Street Gang faction is that you are given the feature of selling drugs to the script in turfs you own. However, selling drugs in turfs you own will lower the influence of your gang (or all gangs, 2 be discussed and balanced). his might be contradictory, but the idea here is from Singleplayer and is for gameplay balance. As a gang you don't have to deal drugs on turfs you own, you also gain an income for every 1k influence you have in a turf you own, but this can only be withdrawn by the leader of the gang. Dealing Drugs however can be done anyone who is an official member, so the money stream is a lot more decentralized. How the drug money is going to get distributed is an IC issue. Maybe the leader demands all the drug money is going to be split equally or everyone keeps what they sell.

Gangs will have a choice between keeping high influence and having a steady income stream (Like GSF in SP) or deal drugs and earn more money (Ballas in SP) however lose influence in their turfs.



More information to be added along the way of development. Thank you, and stay tuned.
 
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