Streetz of Los Santos

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RULES Faction Rules

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Faction Rules
Updated: 20/04/2025



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Points of Interest
⚔️ (1) Faction Assaults
👊 (2) Faction Brawls
🗡️ (3) Faction Overthrow
👨‍🍳 (4) Faction Provocations
🔫 (5) Weapon Restrictions
💥 (6) Faction strikes

❔ Canon Faction
In the Streetz of Los Santos, four prominent factions rule the city's underworld: the Aztecas, Vagos, Families, and Ballas. These factions are integral to the server's lore, shaping the criminal landscape with their territorial disputes, alliances, and rivalries. Their actions and conflicts are the heartbeat of Los Santos' criminal world.




⚔️ (1) Faction Assaults

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The Streetz of Los Santos are filled with rivalry and conflict between notorious factions. To maintain fairness, the following rules govern faction attacks:
[Note] The faction names are for example purposes only and are not meant to target any specific faction.

1.1 Faction Attacks
Definition: Faction attacks are organized conflicts between rival groups, designed to promote strategy in the Streetz of Los Santos.

Participant Limit: Only 1 allied faction may join an attack. Performing a one-man army attack is not allowed under any circumstances and will result in a harsh punishment.

Rule Explanation:
  • When GSF attacks FYB:
    1. Both factions have a 1-hour cooldown.
      • GSF can’t attack any faction for 1 hour.
      • FYB can’t attack GSF for 1 hour but can attack other factions right away.
    2. After 1 hour, FYB can retaliate against GSF if they want.
    3. If FYB doesn’t retaliate, GSF must wait 8 hours before attacking FYB again.

Key Points:
  • GSF can only attack FYB again after 8 hours or if FYB retaliates to their first attack.
  • Robberies are now classified as criteria of faction attacks.
    • Starting a robbery in an enemy turf while being on an attack cooldown is prohibited.
Prohibitions: If you die in a faction attack, you’re Player Killed (PK). This means you forget everything about the fight—no use of info from it to prevent metagaming.


1.2 Drive-by Guidelines
Definition: A drive-by lets factions strike fast and under the radar, perfect for catching rivals off-guard.

The Drive-By Guidelines are an extension of the Faction Attacks rule, not a separate one, and apply mostly to vehicular combat.

Rule Explanation:
  • Driving Rules:
    • Keep it realistic—no weird maneuvers like spinning the car in place.
    • Stay on the road; no driving on sidewalks.
    • Don’t chase rivals if they’re difficult to reach— don’t risk damaging your car or breaking the rules to kill them, unless they’re in a moving vehicle.
  • No Ramming: Hitting enemies with your car is forbidden and can result in a faction strike.
  • Scriptwise masks are not allowed during a drive-by, but wearing mask toys is fine for immersion.
Pro Tip: Use U-turns to loop back and surprise your rivals for maximum impact while staying within the rules.

📌Follow up on Drive-By Guidelines by clicking here.



👊 (2) Faction Brawl

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2.1 Faction Brawls
Definition: In Los Santos, when tensions rise, factions settle scores with fists and melee weapons in a chaotic display of street justice, as we like to call it, the classic hood style.

Brawling Restrictions During Attack Cooldown:
If a faction attacks someone, they can’t start a brawl with the same group again during the 1-hour attack cooldown unless some new tension or provocation pops up through RP.
Example of violation: TDF attacks TDB at 13:00 PM. Then, just 30 minutes later, at 13:30 PM, TDF goes into TDB’s territory looking for a brawl. In this case, TDF broke the attack rules.

Cooldowns:
  • After a brawl, both factions have cooldowns: 30 minutes brawl cooldown.
  • The cooldown for brawls is not connected to the cooldown for regular faction assaults.
Regulations:
  • No limit on participants.
  • Melee weapons onlyno weapons. Breaking this rule results in punishment.
Defending Side Options:
  • Defenders can either:
    1. Flee to avoid further conflict.
    2. Initiate a shootout—but be cautious, as it could lead to fatal consequences if both sides start shooting.
📌Follow up on Brawl Guidelines by clicking here.



🗡️ (3) Faction Overthrow

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3.1 Faction Overthrow
Definition: A faction overthrow happens when a group of faction members, led by a high-ranking individual, decides to remove the current faction leader. This is a serious action that requires planning and approval from the Faction Team.

Steps to Initiate:
  1. Plan Submission: The group must approach the Faction Team with a clear plan, including:
    • How the overthrow will be carried out.
    • Reasons for wanting to remove the leader.
    • How it fits with faction growth and server lore.
    • Character development supporting the move.
  2. Faction Team Approval: The Faction Team will review the plan, and if approved, the group can proceed.
Outcome:
  • The overthrow is treated as a Character Kill (CK) war, meaning the losing side faces permanent consequences and will be removed from the faction.
  • The winning side takes control of the faction.
Considerations:
  • The overthrow should add to the roleplay experience and follow server rules.
  • All participants must understand the serious consequences of this conflict, as it will permanently impact their characters and the faction.




👨‍🍳 (4) Faction Provocations

4.1 Faction Provocations
A provocation is action or behaviour that deliberately causes another faction or group to respond aggressively or defensively. Provocations typically occur to create tension or initiate a conflict, without directly attacking the other faction.

These actions may include:
  • Spray tagging: Marking territory or insulting a faction through graffiti or other visible markers.
  • Robbery: Stealing from or taking something of value from another group, or looting NPC stores.
  • Verbal harassment: Insulting, taunting, or trash-talking a rival faction or its members.
  • Disrespecting territory: Invading or disturbing a faction’s area or resources.
Rule Coverage:
  • Don’t provoke a faction on their turf if you’ve recently attacked them — respect your own attack cooldown, and theirs too if they’ve just gone after you.
  • Defenders can protect their area with the goal of driving aggressors out, not necessarily killing them.
    • If it escalates into a kill, the defenders become the aggressors - unless it's self-defense during a robbery.
  • Provocations shouldn’t be used to camp rival territory, or bait other factions into rule breaks.
Example of Provocation:
  • GSF attacks FYB at 13:30 PM. 2h later, at 15:30 PM, GSF goes into FYB’s territory to spray tag. After tagging Idlewood, they leave the area safely without provoking a confrontation from FYB.



🔫 (5) Weapon Restrictions

5.1 Heavy Weapons
Heavy weapons must be roleplayed as being held by players and can’t be tucked away or hidden while you're armed with them.
Weapons Include: AK-47, Shotgun, MP5, Rifle, M4, SPAS, Sniper.

Rule Coverage:
  • You can't just camp or post up with heavy weapons without a good RP reason. Simply saying “I’m defending” isn’t enough.
  • If you break this rule, the admin on duty can disarm you and take your weapon. You won’t get refunded if this happens.
  • You’re free to use heavy weapons for attacks and defenses, but don’t walk around with them during regular RP. Keep them stashed nearby and take them out when needed.

💥 (6) Faction strikes

💥 6.1 Faction strikes
Each faction gets 3 strikes chances.
Singleplayer gangs leaders will get character killed (CK) if the faction reaches 3/3 strikes and the CO-Leader takes over.
Custom factions get deleted and replaced by custom factions that are on the waiting/unofficial list.

Rule Coverage:
  • Each official member of the faction can receive a faction strike if he breaks the faction rules. Choose your members wisely.
 
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