Faction Rules
Updated: 20/04/2025
Points of Interest
| In the Streetz of Los Santos, four prominent factions rule the city's underworld: the Aztecas, Vagos, Families, and Ballas. These factions are integral to the server's lore, shaping the criminal landscape with their territorial disputes, alliances, and rivalries. Their actions and conflicts are the heartbeat of Los Santos' criminal world. |
(1) Faction Assaults
The Streetz of Los Santos are filled with rivalry and conflict between notorious factions. To maintain fairness, the following rules govern faction attacks:
[Note] The faction names are for example purposes only and are not meant to target any specific faction.
| 1.1 Faction Attacks |
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| Definition: Faction attacks are organized conflicts between rival groups, designed to promote strategy in the Streetz of Los Santos. Participant Limit: Only 1 allied faction may join an attack. Performing a one-man army attack is not allowed under any circumstances and will result in a harsh punishment.Rule Explanation:
Key Points:
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| 1.2 Drive-by Guidelines |
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| Definition: A drive-by lets factions strike fast and under the radar, perfect for catching rivals off-guard. The Drive-By Guidelines are an extension of the Faction Attacks rule, not a separate one, and apply mostly to vehicular combat. Rule Explanation:
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(2) Faction Brawl
| 2.1 Faction Brawls |
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| Definition: In Los Santos, when tensions rise, factions settle scores with fists and melee weapons in a chaotic display of street justice, as we like to call it, the classic hood style. Brawling Restrictions During Attack Cooldown: If a faction attacks someone, they can’t start a brawl with the same group again during the 1-hour attack cooldown unless some new tension or provocation pops up through RP. Example of violation: TDF attacks TDB at 13:00 PM. Then, just 30 minutes later, at 13:30 PM, TDF goes into TDB’s territory looking for a brawl. In this case, TDF broke the attack rules. Cooldowns:
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(3) Faction Overthrow
| 3.1 Faction Overthrow |
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| Definition: A faction overthrow happens when a group of faction members, led by a high-ranking individual, decides to remove the current faction leader. This is a serious action that requires planning and approval from the Faction Team. Steps to Initiate:
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(4) Faction Provocations
| 4.1 Faction Provocations |
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| A provocation is action or behaviour that deliberately causes another faction or group to respond aggressively or defensively. Provocations typically occur to create tension or initiate a conflict, without directly attacking the other faction. These actions may include:
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Example of Provocation:
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(5) Weapon Restrictions
| 5.1 Heavy Weapons |
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| Heavy weapons must be roleplayed as being held by players and can’t be tucked away or hidden while you're armed with them. Weapons Include: AK-47, Shotgun, MP5, Rifle, M4, SPAS, Sniper. Rule Coverage:
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(6) Faction strikes
| Each faction gets 3 strikes chances. Singleplayer gangs leaders will get character killed (CK) if the faction reaches 3/3 strikes and the CO-Leader takes over. Custom factions get deleted and replaced by custom factions that are on the waiting/unofficial list. Rule Coverage:
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